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CODES.TXT
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1996-03-19
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Operation: Inner Space Secret Codes
-----------------------------------
This page contains secret (cheat) codes for use in Operation:
Inner Space, a list of useful key combinations for skipping
parts of the game, and an explanation of how to finish the game.
These codes are only valid for Inner Space v1.09.12 or later
and will only work if you have a registered (paid-for) copy of
the game.
The codes are documented here, but since they are ways to cheat
at the game, you must assume all risk at using them.
ABOUT SECRET CODES
The secret codes allow you to powerup your ship, add more weapons,
and win or escape certain situations. These codes were added to
make it easier for us to test the game. Success in playing the
game is more meaningful if you don't use the codes, but it's OK
to take the easy path once in a while.
ENABLING SECRET CODES
The "codes" are key combinations that will do unusual things in
the game, some of which could be harmful. To enable all the
secret codes or key combinations, first press the DELETE key
while playing the game.
You will be able to tell that secret codes are enabled because
the score will appear white as opposed to its normal orange.
Secret Codes will be enabled until you start a new game.
Note: Your score will appear blue when your ship has
invulnerability enabled.
CODES
F4 Enter Black Hole to fight Inner Demon
F5 Bring Enforcer into wave
F6 Enforcer enters wave to arrest me
F7 Main ship gets all Noble Weapons
F8 Main ship is invulnerable (toggle on/off)
F9 No new defenders in game
1 Automatically win a race
2 Exit Dodge City
3 Bring a Knight into wave
4 Bring a Pirate into wave
5 (in Demon's Gate) Go to Game Ending
6 Increase main ship fuel
7 Add Wildcard weapon to all ships
8 Add 1 icon of credit to user's ship
Note: cheat codes 7 & 8 require Inner Space v1.09.13 or
newer.
ICON RACES
Some directories in the game are race tracks where you
have to race for the icons. The Inner Space directory
(C:\SPACE by default) is always an icon race directory.
SKIPPING PARTS OF THE GAME
These key combinations are not secret codes. They are ways
to skip parts of the game that you might be bored with
seeing over and over. In general, to skip transition
sequences, use the Skip Sequences control on the
Game Setup Display Options dialog. You can set it to
Skip None, Some, or All transitions such as
launch/landing scenes and pre-mission briefings.
INTRO
Press ESC to jump to New Game/Restore Game dialog.
Press SPACE to jump to next part of intro.
When the ship launch scene appears, press SPACE to jump past
the text welcoming you to the actual launch animation.
INNER DEMON
While in the Inner Demon's black hole, press ESC to exit the
black hole. You will return unharmed to the game where you
were when you came into the hole.
WHILE PLAYING
If you want to immediately exit a game back to the intro,
hit ESCAPE key while in normal play mode.
DEFEATING THE INNER DEMON
The Inner Demon is one of the things we get asked
about most. Since it is a shortcut to finish the game,
we made it a bit subtle and tricky. Below is an
explanation of what the Inner Demon is and step-by-step
instructions on how to defeat the Inner Demon and win the
game.
WHAT THE INNER DEMON IS ALL ABOUT
The Inner Demon represents a part of your psyche and has
interesting powers, known as the Noble Weapons. He pulls
you into his black hole from time to time to distract you
from the main game and hammer your ship with his Noble
Weapons. However, when he pulls you into his lair, he is
also giving you the opportunity to steal his powers.
GETTING THE NOBLE WEAPONS
Therefore, the point of the Inner Demon is not to try
to destroy him directly, but to steal all his powers and
then vanquish him. The 4 dragons that protect the Inner
Demon's lair each contain 1 of the Noble Weapons. If you
feed energy to a dragon (by sending laser shots into his
mouth), eventually the dragon will release his energy.
The dragon's energy will fly around the black hole and
then dissipate unless you catch it by flying into it
with your ship. If you catch the energy, you will
acquire that dragon's Noble Weapon.
WHAT CAN I DO WITH THE NOBLE WEAPONS?
Since the Noble Weapons come from your Inner Demon,
they are somewhat ethereal powers, but can be very
potent when used in the game.
ENLIGHTENMENT - This weapon looks like a firework and
moves like a heatseeking missile. It is a very good
weapon for stunning a ship and inflicting some damage
at the same time.
UNCERTAINTY - This weapon shakes Inner Space itself,
stunning everything but the ship that deploys it. It
also can be used defensively. If a missile is on its
way to hit you, Uncertainty can neutralize it,
although the exact way it does so is random.
ATTRACTIVE FORCE - This Force allows you to
pull everything in space towards you. It is useful
if a ship is running away or to pull icons or fuel
cans, although it will also pull rocks and other
harmful objects if they are around.
REPULSIVE FORCE - This Force will repel laser shots
from ships or turrets. The focus of the force is
on the front of the ship, so it will not protect the
rear or sides. To use effectively, aim directly at
the laser shot and it will not hit you.
INNER FORCE - This is a combination of Attractive and
Repulsive Forces. Once you have both forces, you can
unify them in the ambulance. It allows you to pull
things toward you while simultaneously repelling
enemy shots.
FINISHING THE GAME
Once you have acquired all the Noble Weapons, it is
possible to finish the game in the Demon's Gate
directory. As the prewave briefing suggests, you
need to start by deploying the Uncertainty weapon.
Uncertainty will shake Inner Space and cause an
anti-self of you to appear. The anti-self will be
a ship that is identical to your ship in every
way (weapons, appearance, etc.), and is trying to
destroy you. This is made further difficult because
you will find that your ship cannot move although
the anti-self can.
This is a good time to use the Inner Force.
By using the Inner Force, you can pull the anti-self
toward you and yet shield yourself from their shots.
You have the option of activating Uncertainty again
and freeing your ship to move around. However, if
you do this, the anti-self will try to leave the
wave. Only by defeating the anti-self can you move
to the next step.
If you destroy the anti-self, a key will appear.
You can use the Inner Force to pull the key
toward you. Once you get the key, your ship should
be able to move freely and you will receive a
message to "follow the Enlightened Path and free
your Inner Demon". If you use Enlightenment, a
black hole will appear and pull you into the
Inner Demon. Now that you have taken all the Inner
Demon's powers and destroyed the anti-self, you
have only to touch the Inner Demon to break his
spell and finish the game.
After you touch the Inner Demon, you will see the
black hole collapse, the Demon disappear, and you
will find yourself suddenly in the Inner Space
ambulance. Your ship will launch for the last
time, flying back out of Inner Space, which you
have now conquered by vanquishing the Demon.