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- Operation: Inner Space Secret Codes
- -----------------------------------
-
- This page contains secret (cheat) codes for use in Operation:
- Inner Space, a list of useful key combinations for skipping
- parts of the game, and an explanation of how to finish the game.
- These codes are only valid for Inner Space v1.09.12 or later
- and will only work if you have a registered (paid-for) copy of
- the game.
-
- The codes are documented here, but since they are ways to cheat
- at the game, you must assume all risk at using them.
-
- ABOUT SECRET CODES
- The secret codes allow you to powerup your ship, add more weapons,
- and win or escape certain situations. These codes were added to
- make it easier for us to test the game. Success in playing the
- game is more meaningful if you don't use the codes, but it's OK
- to take the easy path once in a while.
-
- ENABLING SECRET CODES
- The "codes" are key combinations that will do unusual things in
- the game, some of which could be harmful. To enable all the
- secret codes or key combinations, first press the DELETE key
- while playing the game.
-
- You will be able to tell that secret codes are enabled because
- the score will appear white as opposed to its normal orange.
- Secret Codes will be enabled until you start a new game.
- Note: Your score will appear blue when your ship has
- invulnerability enabled.
-
- CODES
- F4 Enter Black Hole to fight Inner Demon
- F5 Bring Enforcer into wave
- F6 Enforcer enters wave to arrest me
- F7 Main ship gets all Noble Weapons
- F8 Main ship is invulnerable (toggle on/off)
- F9 No new defenders in game
- 1 Automatically win a race
- 2 Exit Dodge City
- 3 Bring a Knight into wave
- 4 Bring a Pirate into wave
- 5 (in Demon's Gate) Go to Game Ending
- 6 Increase main ship fuel
- 7 Add Wildcard weapon to all ships
- 8 Add 1 icon of credit to user's ship
-
- Note: cheat codes 7 & 8 require Inner Space v1.09.13 or
- newer.
-
- ICON RACES
- Some directories in the game are race tracks where you
- have to race for the icons. The Inner Space directory
- (C:\SPACE by default) is always an icon race directory.
-
- SKIPPING PARTS OF THE GAME
- These key combinations are not secret codes. They are ways
- to skip parts of the game that you might be bored with
- seeing over and over. In general, to skip transition
- sequences, use the Skip Sequences control on the
- Game Setup Display Options dialog. You can set it to
- Skip None, Some, or All transitions such as
- launch/landing scenes and pre-mission briefings.
-
- INTRO
- Press ESC to jump to New Game/Restore Game dialog.
- Press SPACE to jump to next part of intro.
- When the ship launch scene appears, press SPACE to jump past
- the text welcoming you to the actual launch animation.
-
- INNER DEMON
- While in the Inner Demon's black hole, press ESC to exit the
- black hole. You will return unharmed to the game where you
- were when you came into the hole.
-
- WHILE PLAYING
- If you want to immediately exit a game back to the intro,
- hit ESCAPE key while in normal play mode.
-
- DEFEATING THE INNER DEMON
- The Inner Demon is one of the things we get asked
- about most. Since it is a shortcut to finish the game,
- we made it a bit subtle and tricky. Below is an
- explanation of what the Inner Demon is and step-by-step
- instructions on how to defeat the Inner Demon and win the
- game.
-
- WHAT THE INNER DEMON IS ALL ABOUT
- The Inner Demon represents a part of your psyche and has
- interesting powers, known as the Noble Weapons. He pulls
- you into his black hole from time to time to distract you
- from the main game and hammer your ship with his Noble
- Weapons. However, when he pulls you into his lair, he is
- also giving you the opportunity to steal his powers.
-
- GETTING THE NOBLE WEAPONS
- Therefore, the point of the Inner Demon is not to try
- to destroy him directly, but to steal all his powers and
- then vanquish him. The 4 dragons that protect the Inner
- Demon's lair each contain 1 of the Noble Weapons. If you
- feed energy to a dragon (by sending laser shots into his
- mouth), eventually the dragon will release his energy.
- The dragon's energy will fly around the black hole and
- then dissipate unless you catch it by flying into it
- with your ship. If you catch the energy, you will
- acquire that dragon's Noble Weapon.
-
- WHAT CAN I DO WITH THE NOBLE WEAPONS?
- Since the Noble Weapons come from your Inner Demon,
- they are somewhat ethereal powers, but can be very
- potent when used in the game.
-
- ENLIGHTENMENT - This weapon looks like a firework and
- moves like a heatseeking missile. It is a very good
- weapon for stunning a ship and inflicting some damage
- at the same time.
-
- UNCERTAINTY - This weapon shakes Inner Space itself,
- stunning everything but the ship that deploys it. It
- also can be used defensively. If a missile is on its
- way to hit you, Uncertainty can neutralize it,
- although the exact way it does so is random.
-
- ATTRACTIVE FORCE - This Force allows you to
- pull everything in space towards you. It is useful
- if a ship is running away or to pull icons or fuel
- cans, although it will also pull rocks and other
- harmful objects if they are around.
-
- REPULSIVE FORCE - This Force will repel laser shots
- from ships or turrets. The focus of the force is
- on the front of the ship, so it will not protect the
- rear or sides. To use effectively, aim directly at
- the laser shot and it will not hit you.
-
- INNER FORCE - This is a combination of Attractive and
- Repulsive Forces. Once you have both forces, you can
- unify them in the ambulance. It allows you to pull
- things toward you while simultaneously repelling
- enemy shots.
-
- FINISHING THE GAME
- Once you have acquired all the Noble Weapons, it is
- possible to finish the game in the Demon's Gate
- directory. As the prewave briefing suggests, you
- need to start by deploying the Uncertainty weapon.
-
- Uncertainty will shake Inner Space and cause an
- anti-self of you to appear. The anti-self will be
- a ship that is identical to your ship in every
- way (weapons, appearance, etc.), and is trying to
- destroy you. This is made further difficult because
- you will find that your ship cannot move although
- the anti-self can.
-
- This is a good time to use the Inner Force.
- By using the Inner Force, you can pull the anti-self
- toward you and yet shield yourself from their shots.
- You have the option of activating Uncertainty again
- and freeing your ship to move around. However, if
- you do this, the anti-self will try to leave the
- wave. Only by defeating the anti-self can you move
- to the next step.
-
- If you destroy the anti-self, a key will appear.
- You can use the Inner Force to pull the key
- toward you. Once you get the key, your ship should
- be able to move freely and you will receive a
- message to "follow the Enlightened Path and free
- your Inner Demon". If you use Enlightenment, a
- black hole will appear and pull you into the
- Inner Demon. Now that you have taken all the Inner
- Demon's powers and destroyed the anti-self, you
- have only to touch the Inner Demon to break his
- spell and finish the game.
-
- After you touch the Inner Demon, you will see the
- black hole collapse, the Demon disappear, and you
- will find yourself suddenly in the Inner Space
- ambulance. Your ship will launch for the last
- time, flying back out of Inner Space, which you
- have now conquered by vanquishing the Demon.
-